
Real Courses.
Fake Weather.
Three private TrackMan iO simulators — the same tracking the pros train with — wrapped in a bar that takes the 19th hole as seriously as the first.
- 3
- Private Sims
- 200+
- Courses
- 6
- Players / Sim
- 0
- Rain Delays
Chapter One
The Machine
Every sim runs TrackMan iO, the overhead indoor unit that reads the club and ball at impact. The carry, spin, and curve on screen are the ones you actually hit. As an official partner venue we get TrackMan's newest courses, game modes, and features first.
- ›Club and ball data on every swing
- ›Ball flight tracing you can actually learn from
- ›Auto scoring and leaderboards on every game


Chapter Two
The Games
200+ championship courses for the golfers, and contests that need zero experience for everyone else. The sim keeps score; the table keeps receipts.
- 01
Championship Rounds
Pebble Beach in January, in shorts - 02
Closest to the Pin
one club, one shot, no mercy - 03
Long-Drive Contests
swing hard, argue harder - 04
Team Scrambles
carry your friends or be carried - 05
Arcade Modes
darts with a driver — zero experience needed - 06
Putting Challenges
the quietest trash talk in the bar
Chapter Three
Practice Mode
Range balls don't tell you anything — TrackMan iO tells you everything. Driving range mode, putting challenges, and off-peak practice rates for the obsessed. Junior clubs and beginner modes keep it open to kids before 8pm.
A coached lesson program launches with the venue. Details land closer to opening day.
Shot 07 · Driver · Sim 2
Carry
How far each club really goes — not how far you say it goes.
Spin
The number behind every ballooned drive and dead wedge.
Club Path
See why the slice happens, then watch it straighten.
Dispersion
Every miss plotted, so you practice the real ones.
Chapter Four
League Night
A standing weeknight tee time with your crew. TrackMan iO keeps the standings and handicaps, formats fit first-timers and scratch golfers on the same team, and every round ends at a bar stool. No rainouts. Ever.
Founding seasons kick off after we open, with spots capped by sim count. Nights, formats, and signups land with the opening announcement.
Follow for the Announcement
19th Hole IncludedHow a Visit Plays
Grab a sim — rented by the hour, per sim, with up to six players splitting it
Bring your clubs if you've got them; just ask if you don't
Pick a course or a contest — first-timers land on arcade modes
Order from the sim — food and pitchers come to you
Kids swing until 8pm; the venue is 21+ after
Settle the bets at the bar — thirty-plus taps, zero-proof included
Bookings open with the doors. Groups of 10+, the party room is your move.